Superman – Ride of Steel Review
Review contributed by Jake Garbelotti

Everyone knows that S:RoS is ranked as the number one coaster on our planet. But do you all know why? I’ll make it my job to let you know. The red and blue giant of a coaster is located fittingly in the back of SFNE in the DC Comics area of the park along the
The lift took about 50 seconds to climb, but the views were breathtaking. On the left was the
If you’re not aware of what’s about to come, I’ll tell you. The following hills are just two of the most extreme air hills to be experienced on a Coaster. Honestly, in the front seat, the forces are extreme. You are quickly ejected into your restraint where you are held in for the remainder of the hill, being even more extreme than the first hill. In the next valley, I then said to myself, ‘Oh my god, here it comes,” knowing what was next. The 3rd hill on SROS shot me out of my seat more than any other coaster I have ever experienced in my life. There’s simply no words that explain the feeling felt on this hill. The train just absolutely flies over the hill which once again contributes to long, sustained bliss. There’s just no way I could do anything but give these two hills their own paragraph. WOW!
Fortunately there will still many WOW moments left on the coaster. Appropriately placed after the extreme hills is a floaty s-hill that moves the train away from the station area. However the train then dives into a near 360* helix that interacts with the queue line and has awesome forces. It cuts back underneath the first s-hill and then rockets over the top of another. This time you get a very quick, yet extreme pop of airtime. As you find your place back in your seat, the train navigates an over 360* helix that wraps around the rides finale and brings you right along the ground. It is over very quickly due to high speeds and leads into the last and most famous s-hill on S:RoS. This hill once again sends you screaming from your seat, but follows by pressing you back down with a dive underground. Paths completely surround this tunnel-dive, which is awesome interaction for the onlookers at SFNE. It has fun forces but is over before you even know it.
The exit of the tunnel brings you into a nice little drop that packs a little bit of airtime. The train passes through the useless trim very quickly and brings you into the crazy finale. Two back-to-back ejector air hills give you more moments of the bliss we all crave and is a perfect ending of the ride. Before you hit the brakes you make a fast right hand turn that levels out into the mentioned section of track. The brakes act very strongly on the short run before the station, stopping you a few feet from the back of the other train. Intamin wanted to make every portion of the ride thrilling, didn’t they?
In Conclusion, I understand why SROS’ is the world’s number one coaster. It has intimidating heights, drops, blazing speeds, fun forces, good interaction, and last but not least, indescribable moments of airtime. If you want to call yourself a true enthusiast, a ride on S:RoS must be had, whether or not the ride is within your area.










Looks like a fantastic coaster, nice review.